← Monsters

Satyr

Medium fey, chaotic neutral

Armor Class 14 (armor)
Hit Points 31 (7d8)
Speed walk 40 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2

Skills: Perception +2, Performance +6, Stealth +5

Senses: passive perception 12

Languages: Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.