Satyr
Medium fey, chaotic neutral
Armor Class 14 (armor)
Hit Points 31 (7d8)
Speed walk 40 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2
Skills: Perception +2, Performance +6, Stealth +5
Senses: passive perception 12
Languages: Common, Elvish, Sylvan
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.