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Shadow

Medium undead, chaotic evil

Armor Class 12 (dex)
Hit Points 16 (3d8+3)
Speed walk 40 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR6−2
DEX14+2
CON13+1
INT6−2
WIS10+0
CHA8−1

Skills: Stealth +4

Vulnerabilities: radiant

Resistances: acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons

Immunities: necrotic, poison

Condition immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses: darkvision 60 ft., passive perception 10

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.