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Spirit Naga

Large monstrosity, chaotic evil

Armor Class 15 (natural)
Hit Points 75 (10d10+20)
Speed walk 40 ft.
Challenge CR 8 (3900 XP) · Proficiency bonus +3
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3

Saving throws: DEX +6, CON +5, WIS +5, CHA +6

Immunities: poison

Condition immunities: Charmed, Poisoned

Senses: darkvision 60 ft., passive perception 12

Languages: Abyssal, Common

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.