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Steam Mephit

Small elemental, neutral evil

Armor Class 10 (dex)
Hit Points 21 (6d6)
Speed walk 30 ft., fly 30 ft.
Challenge CR 1/4 (50 XP) · Proficiency bonus +2
STR5−3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1

Immunities: fire, poison

Condition immunities: Poisoned

Senses: darkvision 60 ft., passive perception 10

Languages: Aquan, Ignan

Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.