← Monsters

Stone Giant

Huge giant, neutral

Armor Class 17 (natural)
Hit Points 126 (11d12+55)
Speed walk 40 ft.
Challenge CR 7 (2900 XP) · Proficiency bonus +3
STR23+6
DEX15+2
CON20+5
INT10+0
WIS12+1
CHA9−1

Saving throws: DEX +5, CON +8, WIS +4

Skills: Athletics +12, Perception +4

Senses: darkvision 60 ft., passive perception 14

Languages: Giant

Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.