Worg
Large monstrosity, neutral evil
Armor Class 13 (natural)
Hit Points 26 (4d10+4)
Speed walk 50 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR16+3
DEX13+1
CON13+1
INT7−2
WIS11+0
CHA8−1
Skills: Perception +4
Senses: darkvision 60 ft., passive perception 14
Languages: Goblin, Worg
Traits
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.