Concerted Effort 2WW
Enchantment rare
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
📖 Keywords on this card (7)
- Vigilance
- Attacking doesn't cause this creature to tap, so it can still block next turn. The table leaves it untapped when you mark it as an attacker.
- First strike
- Deals combat damage before creatures without first strike. If that kills the blocker, it takes no damage back.
- Double strike
- Deals first-strike damage and regular combat damage — two damage steps in one combat.
- Trample
- If every blocker is assigned lethal damage, the rest of the combat damage goes to the player or planeswalker it attacks.
- Flying
- Can be blocked only by creatures with flying or reach.
- Protection from X
- DEBT: can't be Damaged, Enchanted/Equipped, Blocked or Targeted by anything with quality X (a colour, a card type…).
- Fear / Landwalk
- Fear: can't be blocked except by artifact creatures and/or black creatures. Landwalk (islandwalk…): can't be blocked if the defending player controls a land of that type.
- Color identityW
- Price —
Legality
standard
pioneer
modern
legacy
vintage
commander
pauper
brawl